A talented warrior named Ikra joins Jack as he seeks a magical jewel that could send him back to his own time. However, Ikra’s true motives threaten to derail his quest.
When Aku catches a cold and spreads it to Jack, Jack is accidentally infected with Aku’s evil. Jack desperately seeks out a cure before Aku’s essence transforms him into the monstrosity himself.
Jack is attacked by two monks, who he realizes are members of the order he once trained with. Their master informs Jack of an ancient temple that can send him home, but which is protected by an army of stone warriors.
After his lack of jumping skills cause him to lose a chance to return home, Jack helps a peaceful tribe of apelike creatures and their human leader defend themselves against the attacks of a larger rival tribe in return for lessons on how to “jump good”.
Seeking to end their struggle, Aku proposes a one-on-one duel between him and Jack, with neither combatant using their magic abilities. Jack agrees, but Aku’s honesty is unclear.
Three short stories about some of Jack’s confrontations. He confronts a two-headed riddling worm, a family that feeds on metal, and a gargoyle who is imprisoning a fairy.
Five of the world’s greatest bounty hunters gather to compete for the chance to kill Jack. A sixth hunter, revealed to be the princess of a fallen kingdom, persuades the group to work together instead.
Centuries ago, the demon Aku is accidentally released by Jack’s father, who receives a magic sword from the gods. Eventually, he uses the same sword to imprison Aku beneath the earth.