When Dexter’s nightmares become frequent and problematic, he invents a machine that allows him to have nice dreams, as long as Dee Dee can operate it properly while she is awake.
While out for dinner at a pizza restaurant, Dexter tries to slow down the “Whack the Weasel” machine to win a stuffed Monkey doll before Dee Dee does. Security captures him for tampering with the machine, and he falls into the hands of a mad scientist.
Dexter creates a new type of ink that lets him command people to do whatever he wants. However, when Mandark gets his hands on it, Dexter is the one that becomes commanded.
Dexter finds the exact opposite of his family, a hyperactive boy who is like Dee Dee and has scientist parents who are like Dexter. Sensing to fit in, he switches places with the boy.
Dexter’s father sleepwalks into Dexter’s lab. Dexter discovers this, and now has to escort him out of the lab without waking him up, which proves more difficult than thought.
Dexter and Dee Dee’s secret decoder rings hold the keys to joining the Action Hanks and Pony Puff fan clubs respectively, but they interchange the clues by mistake, causing them to switch clubs.
In need of an assistant to operate his latest invention, Dexter performs a brain transplant on Dee Dee to make her smart enough to fulfill the role. With her new brain, Dee Dee proves to be more intelligent than Dexter.
After Dee Dee declares that she can beat Dexter in any game, Dexter challenges her to a series of games in his lab, though he prefers to win by cheating.
When his mother falls ill, Dexter creates a robot to do her chores. Dee Dee gets hold of its remote control and wreaks havoc, forcing Dexter to create a second robot to counter Dee Dee’s.
When Dexter is bitten by a clown’s dentures, he begins turning into a mad clown every night, terrorizing the town with his mayhem, and only Dee Dee, who knows mime, can stop him.